I dont know where you are getting this information, but I would bet it is wrong. Hell, duke nukem 3d required a minimum of 8mb of ram, but recommended 16, and that game runs flawlessly on the 360, and doesnt even compare to most 360 games, as far as resource usage. Now, I would understand 8mb for the HUD, but for a game. 3D mapped structures, and objects, especially player/monster objects are running all sorts of variables in the background, and that doesnt include the visuals. I am fairly certain that xbox 360 allows games to use more than 8mb of ram, considering the the models for a single character take up probably at least that. Official XBOX games are locked to 8MB RAM If your emu uses more than that well you have a problem running on 360 Like its predecessor, the game features two 8-way joysticks with six. KI2 is the sequel to Killer Instinct (1994), an arcade game which was also ported to the SNES. But when you try to tweak that emu so it will run in the 360 XBOX emulator it throws a real wrench in the scheme. Killer Instinct 2 (commonly abbreviated KI2) is a 1996 arcade-only fighting game developed by Rare, licensed by Nintendo, and manufactured by Midway. Were running Babylon or Rocky5 or Ndure etc so have total control over resources. When I, or X or HCF code an emu for XBOX we dont have this worry. But to explain a little better when you run an emu on a hacked 360 that was written for XBOX its locked into M$ XBOX limits. just requires you to sync up the saved stuff due to anyone being able to buy the new KI and get both classic arcade versions. They may suck but ask any prostitute you dont get ahead without sucking The best thing the people here can do (since I will not release 360 version) is accept the fact it will take between 2 and 4 years to get a good version, use my PC src, and download and test the builds. And lets not forget I released KIxxx1.2 XBOX in early 2015 it still took me until mid 2016 to get the PC version up to speed. It wont compile but they tried and thats what counts. Lantus and Likklebear also did a PC build. And I had PC in mind from day one so as I updated the XBOX code I also did a corresponding PC code, and the devs before me did the same. Its one thing for me to base a PC build off my XBOX build, I know it, hell I spent everyday of 2 years to make the XBOX build from the smattershot that is the XBOX source for the KI emu. Otherwise the entire control scheme.GONE. They would be better served to base projects off my KIxxx1.2 RC2 PC source as I updated that for PCs so it runs DX9 and is coded for Xinput. Namely the 360 does not allow you to steal reserved RAM, and the 360 runs DX9/10. This ROM supports IDE hard drives, CompactFlash (CF), and Secure Digital (SD) replacements. If you are not using an original drive, you will need to use the KI2 Dedicated Any-IDE ROM. KI2 added a test to verify that the attached hard drive was an original Seagate ST9420AG hard drive. There are very real issues to how I fixed the speed issues for KI2 on XBOX and running on XBOX 360. Killer Instinct 2 (Dedicated) U98 Any-IDE Boot ROM L1.4. I have looked at 2 different projects trying to port my src to 360 and both are destined to fail like a cow on the conveyor at the slaughter house. I did however release a PC version and its pretty schweet. This will most likely never support 360, Im sorry guys but I dont code PPC.
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